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Hand of Fate Wiki
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[[File:HoF1.jpg|thumb|300px]] A list of all the '''Armour''' in ''[[Hand of Fate]]''. {| class="wikitable" |- ! Name !! Weight !! Defence !! Enchantments !! Value !! Notes |- | [[Medium Armour]] || Medium || Medium || None || $15 || |- | [[Armour of Cold]] || Light || Light || Nearby enemies are slowed. || $45 || |- |Armour of the Watcher |Heavy |Heavy |Immune for 1 second in every 5. | | |- | [[Berserker Armour]] || Light || Light || Being attacked increases speed and strength || $50 || |- | [[Chains of Rage]] || Medium || Medium || Being attacked from range has a chance to restore cooldowns || $40 || |- |Depth of Night |Medium |Medium |Once per encounter you may discard monster cards and draw new ones. |$52 | |- |Dragon Armour |Medium |Medium |Leaves a trail of fire that damages enemies. |$45 | |- |Forbidden Armour |Heavy |heavy |Disables healing. Improved protection. | | |- |[[Immovable Object]]|| Heavy || Heavy || During combat, this armour grows stronger with each blow sustained || $35 || |- |Invisible Hand |Medium |Medium |Immune to ranged physical projectiles, but provides poor melee defence. | | |- | [[Mithril]] || Light || Heavy || None || $60 || Obtainable with 'metal ore' card. Heavy armor without speed penalty. |- | [[Light Armour]] || Light || Light || None || $00 || Only equipable when lost all armor in game. |- | [[Occult Reflection]] || Light || Light || Every third blow from undead enemies is reflected back against them || ?? || |- | [[Heavy Armour]] || Heavy || Heavy || None || ?? || |- |} [[Category:Armour| ]]
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